12-06-2024 Update

Kilde: Deadlock Forum · Steam News

  • Added a new hero, Raven, to Hero Labs.
  • Added park theming to purple lane.
  • Added park backdrop to park side of map.
  • Updated tree models to new visual style and added player collision to canopies.
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
  • Moved the post-game survey to the final score screen.
  • Added text box field to the post-game survey.
  • Muting a player now also silences map drawing, pings, and chatwheel messages.
  • Various rendering performance improvements on map assets.
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
  • Added Toggle Crouch as a new keybind.
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources.
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
  • Tweaked falloff range and toned down bass frequencies of hotel music.
  • Added Pocket Barrage cast delay sound.
  • Updated Pocket Enchanted Satchel cast sound.
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
  • Fixed invulnerable-to-debuff sound effect playing at wrong times.
  • Fixed melee damage audio playing despite no damage dealt.
  • Fixed rejuv collect sound playing from wrong location in hero sandbox.
  • Updated parry cast and parry success sounds.
  • Mirage Mirage now has custom animations for most of his core movement.
  • Fixed being able to wall jump off of the same surface multiple times.
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode.
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
  • Fixed clicking on minimap not taking you to that location as a spectator.
  • Fade rooftop antenna ambient effects so that they are not visible at a distance.
  • Visual revisions to Quantum entanglement effect.
  • Reverted recent updates to Shiv run animations.
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
  • Lash's Flog impact sound adjusted for better feedback for attacking player.
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
  • Visual updates to Mirage muzzle flash and tracers.
  • Updated Bullet Flurry tracers to be spirit-based.
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip.
  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
  • Fixed some item sounds playing on caster instead of target.
  • Updated Krill VO - largely remastering pass, but some new content.
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly.
  • Updated Divine Barrier cast sound.
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey.
  • Steam Input Support:
  • Added support for new Crouch Toggle button.
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded.
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
  • Ability Range stat now has diminishing stacking.
  • Ability Duration stat now has diminishing stacking.
  • Fire Rate now has a minimum final value of -50%.
  • Heroes now have +0.5 Sprint.
  • Sprint Boots Sprint Boots reduced from +2 Sprint to +1.5.
  • Enduring Speed Enduring Speed reduced from +2 Sprint to +1.5.
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random.
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
  • Flying over buildings no longer causes you to get zapped, only standing on the building does.
  • Patron HP reduced from 10k to 7.5k.
  • Downed Patron HP reduced from 18k to 13.5k.
  • Patron HP grows by 250/Min starting 20 min.
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
  • Reverted a few changes recently related to soul duplication issues.
  • Reverted: - Guardians now deal 25% more damage to troopers.
  • Reverted: - Guardians now take 25% more damage from troopers/players.
  • Reverted: - Range to be considered for souls reduced by 5m.
  • Reverted: - Troopers now do 20% more damage to each other.
  • Basic Magazine: Weapon Damage reduced from 15% to 12%.
  • Close Quarters Close Quarters: Weapon Damage reduced from 25% to 22%.
  • Close Quarters Close Quarters: Bullet Resist reduced from 5% to 4%.
  • Headshot Booster Headshot Booster: Cooldown increased from 7.5s to 8.5s.
  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%.
  • Hollow Point Hollow Point Ward: Threshold increased from 60% to 65%.
  • Hollow Point Hollow Point Ward: Weapon Damage reduced from 22% to 20%.
  • Monster Rounds Monster Rounds: Weapon Damage vs NPC reduced from 30% to 26%.
  • Rapid Rounds Rapid Rounds: Fire Rate reduced from 11% to 10%.
  • Restorative Shot Restorative Shot: Weapon Damage reduced from 6% to 3%.
  • Berserker Berserker: Now builds into Frenzy.
  • Active Reload Active Reload: Ammo increased from 18% to 24%.
  • Fleetfoot Fleetfoot: Cooldown increased from 19s to 20s.
  • Melee Charge Melee Charge: Bonus Health reduced from +75 to +65.
  • Spellslinger Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
  • Point Blank Point Blank: Now provides +20% Melee Resistance.
  • Toxic Bullets Toxic Bullets: Bleed damage increased from 2.5% to 2.75%.
  • Alchemical Fire Alchemical Fire: Spirit Power reduced from 11 to 7.
  • Sharpshooter Sharpshooter: Now reduces your Fire Rate by 10% and movespeed by 0.5.
  • Sharpshooter Sharpshooter: Weapon Damage increased from 20% to 30%.
  • Sharpshooter Sharpshooter: Far range Weapon Damage increased from +50% to +70%.
  • Titanic Magazine Titanic Magazine: Melee Resistance increased from 25% to 30%.
  • Alchemical Fire Alchemical Fire: Added alternate desaturated variant for friendly versions of this.
  • Frenzy Frenzy: Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
  • Crippling Headshot Crippling Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
  • Shadow Weave Shadow Weave: Spot radius increased from 22m to 26m.
  • Lucky Shot Lucky Shot: Proc Chance reduced from 35% to 34%.
  • Silencer Silencer: Buildup difficulty increased by 18%.
  • Spiritual Overflow Spiritual Overflow: Cooldown Reduction reduced from 15% to 12%.
  • Extra Stamina Extra Stamina: Fire Rate reduced from 6% to 5%.
  • Healing Rite Healing Rite: Health bonus reduced from +45 to +30.
  • Healing Nova Healing Nova: Time to heal increased from 2s to 2.75s.
  • Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%.
  • Return Fire Return Fire no longer has +9 Spirit Power.
  • Return Fire Return Fire now has +3 HP Regen.
  • Return Fire Return Fire now has +10% Ammo.
  • Restorative Locket Restorative Locket: Cooldown reduced from 30s to 25s.
  • Veil Walker Veil Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
  • Veil Walker Veil Walker: Cooldown increased from 18s to 22s.
  • Majestic Leap Majestic Leap: No longer gets interrupted on slam down if you get shot.
  • Metal Skin Metal Skin: Duration increased from 3.5s to 4s.
  • Metal Skin Metal Skin: Stamina movement distance reduced by 25%.
  • Rescue Beam Rescue Beam: Range reduced from 32m to 28m.
  • Debuff Remover: Buff duration increased from 4s to 5s.
  • Debuff Remover: Heal on active increased from 10% Max HP to 300 HP.
  • Unstoppable Unstoppable: Now has 20% Slow Resistance.
  • Leech Leech: No longer provides +12% Cooldown Reduction.
  • Leech Leech: Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
  • Infuser Infuser: Duration increased from 6s to 8s.
  • Infuser Infuser: No longer grants +50 Health.
  • Infuser Infuser: Now grants +70 Spirit Shield.
  • Withering Whip: Duration increased from 4.5s to 5s.
  • Withering Whip: Bullet Resist reduced from -11% to -12%.
  • Slowing Hex Slowing Hex: Cooldown increased from 26s to 28s.
  • Suppressor Suppressor: Duration increased from 2s to 2.5s.
  • Decay Decay: Bleed damage increased from 1.4% to 1.5%.
  • Rapid Recharge Rapid Recharge: Cooldown for charged abilities reduced from 30% to 25%.
  • Ethereal Shift Ethereal Shift: Allows you to float around slowly (2 m/s).
  • Silence Glyph: Now pierces through all enemies in the path.
  • Silence Glyph: Projectile and collision size increased by 40%.
  • Arcane Surge Arcane Surge: Ability range reduced from +20% to +18%.
  • Arcane Surge Arcane Surge: Ability duration reduced from +20% to +18.
  • Arcane Surge Arcane Surge: Spirit Power reduced from +20 to +18.
  • Mystic Slow Mystic Slow: Duration increased from 2s to 2.5s.
  • Surge of Power Surge of Power: Fire Rate increased from 10% to 15%.
  • Knockdown Knockdown: Stun duration reduced from 0.9 to 0.75.
  • Knockdown Knockdown: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
  • Refresher Refresher: Cast delay increased from 0.3s to 0.6s.
  • Diviner's Kevlar Diviner's Kevlar: Cooldown Reduction reduced from 12% to 10%.
  • Diviner's Kevlar Diviner's Kevlar: Ability Duration increased from 7% to 10%.
  • Mystic Reverb Mystic Reverb: Damage increased from 45% to 50%.
  • Magic Carpet Magic Carpet: Duration increased from 7s to 8s.
  • Abrams Abrams: Bullet Damage decreased from 4.68 to 4.5.
  • Abrams Abrams: Spirit Siphon spirit scaling increased from 0.5 to 0.65.
  • Bebop Bebop: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • Bebop Bebop: Hook now shows a hero icon when you connect with a target.
  • Bebop Bebop: Hook delay reduced when pulling allies.
  • Bebop Bebop: Hook T1 now also improves melee damage.
  • Dynamo Dynamo: Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
  • Dynamo Dynamo: Kinetic Pulse T2 now affects melee damage too.
  • Dynamo Dynamo: Fixed Magic Carpet + Dynamo heal interaction.
  • Dynamo Dynamo: Singularity cooldown increased from 191s to 215s.
  • Dynamo Dynamo: Singularity now deals half damage to objectives.
  • Dynamo Dynamo: Singularity fixed tooltip referencing knock-up that it doesn't do.
  • Grey Talon Grey Talon: Immobilizing Trap renamed to Spirit Snare.
  • Grey Talon Grey Talon: Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
  • Grey Talon Grey Talon: Spirit Snare T2 no longer increases slow by 1s.
  • Grey Talon Grey Talon: Spirit Snare T2 now increases Curse debuff by 0.5s.
  • Grey Talon Grey Talon: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
  • Grey Talon Grey Talon: Charged Shot can now secure orbs.
  • Haze Haze: Smoke Bomb T1 Sprint reduced from +6 to +5.
  • Haze Haze: Smoke Bomb T3 charge time reduced from 10s to 7s.
  • Haze Haze: Fixed Fixation not working correctly with debuff resist.
  • Haze Haze: Fixation T3 reduced from 0.15 to 0.12.
  • Haze Haze: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Haze Haze: Sleep dagger now takes effect immediately, rather than after a brief delay.
  • Haze Haze: Fixed creeps sometimes attacking and waking on sleeping targets.
  • Haze Haze: Bullet Dance cooldown increased from 138s to 150s.
  • Haze Haze: Bullet Dance T1 reduced from +7 to +6 Spirit Damage.
  • Haze Haze: Bullet Dance T2 increased from -38s to -40s.
  • Haze Haze: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.
  • Infernus Infernus: Flame Dash cooldown reduced from 40s to 35s.
  • Infernus Infernus: Flame Dash T3 changed from -19s CD to -15s.
  • Infernus Infernus: Flame Dash T3 now also makes the ability charged (15s charge time).
  • Infernus Infernus: Afterburn spirit scaling increased from 0.5 to 0.6.
  • Ivy Ivy: Melee damage and growth reduced by 15%.
  • Ivy Ivy: Starting Health reduced from 550 to 525.
  • Ivy Ivy: Watcher's Covenant fixed to replicate healing even when you are full.
  • Ivy Ivy: Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
  • Ivy Ivy: Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
  • Ivy Ivy: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
  • Ivy Ivy: Air Drop damage reduced from 150 to 125.
  • Ivy Ivy: Fixed Phantom Strike not grounding Ivy when using Air Drop.
  • Ivy Ivy: Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
  • Kelvin Kelvin: Fixed some issues with being unable to shoot over half-height cover.
  • Kelvin Kelvin: Frost Grenade now also reduces Stamina Regeneration during the slow duration.
  • Kelvin Kelvin: Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.
  • Kelvin Kelvin: Frozen Shelter cooldown increased from 127s to 130s.
  • Kelvin Kelvin: Frozen Shelter T2 increased from -38s to -40s.
  • Lady Geist Lady Geist: Malice can now secure orbs.
  • Lady Geist Lady Geist: Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
  • Lady Geist Lady Geist: Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
  • Lady Geist Lady Geist: Life Drain duration increased from 2s to 2.5s.
  • Lady Geist Lady Geist: Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
  • Lash Lash: Ground Strike T1 improved from -9.5s Cooldown to -10s.
  • Lash Lash: Death Slam cooldown increased from 137s to 140s.
  • Lash Lash: Death Slam channel time increased from 2s to 2.3s.
  • Lash Lash: Death Slam Impact radius increased from 5m to 6m.
  • Lash Lash: Death Slam cone angle increased from 75 to 85.
  • Lash Lash: Death Slam cast range increased from 18m to 20m.
  • Lash Lash: Death Slam T2 changed from +100 damage to -30s Cooldown.
  • Lash Lash: Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
  • Lash Lash: Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
  • McGinnis McGinnis: Mini Turrets HP gain per boon increased from 20 to 30.
  • McGinnis McGinnis: Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • McGinnis McGinnis: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • McGinnis McGinnis: Mini Turrets Fire Rate reduced by 20%.
  • Mirage Mirage: Fire Scarabs now applies its drain over 4s instead of frontloaded.
  • Mirage Mirage: Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
  • Mirage Mirage: Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).
  • Mirage Mirage: Traveler now allows you to rotate the camera.
  • Mirage Mirage: Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
  • Mo & Krill Mo & Krill: Burrow is no longer affected by Shoulder Charge.
  • Mo & Krill Mo & Krill: Spectral Wall no longer hits you while you are Burrowed.
  • Mo & Krill Mo & Krill: Scorn now heals you instantly rather than over 1s.
  • Mo & Krill Mo & Krill: Combo health gain tooltip clarified.
  • Paradox Paradox: Time Wall Time Stop duration reduced from 0.6s to 0.5s.
  • Paradox Paradox: Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
  • Paradox Paradox: Kinetic Carbine T1 reduced from +0.5s to +0.4s.
  • Pocket Pocket: Health growth reduced from 31 to 27.
  • Pocket Pocket: Enchanter's Satchel T1 increased from -4.75s to -5s.
  • Pocket Pocket: Enchanter's Satchel Escape Duration reduced from 2s to 1.5s.
  • Pocket Pocket: Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.
  • Pocket Pocket: Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).
  • Pocket Pocket: Affliction now immediately deals 18% of Current HP on application.
  • Pocket Pocket: Affliction DPS reduced from 27 to 12.
  • Pocket Pocket: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
  • Pocket Pocket: Affliction radius reduced from 14m to 9m.
  • Pocket Pocket: Affliction T3 reduced from +27 DPS to +15 DPS.
  • Pocket Pocket: Affliction T3 now also increases range by +5m and increases initial damage by 5%.
  • Seven Seven: Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • Seven Seven: Storm Cloud DPS reduced from 125 to 110.
  • Seven Seven: Storm Cloud T3 now also allows you to float around at 2.5m/s speed.
  • Shiv Shiv: Fixed some targeting issues with Killing Blow.
  • Vindicta Vindicta: Health reduced from 550 to 525.
  • Vindicta Vindicta: Crow Familiar projectile speed increased from 3500 to 4750.
  • Vindicta Vindicta: Stake cooldown reduced from 42s to 40s.
  • Vindicta Vindicta: Stake T2 increased from -19s Cooldown to -20s.
  • Vindicta Vindicta: Stake T3 reduced from +0.75s to 0.5s.
  • Vindicta Vindicta: Stake T3 now also increases capture radius by +2m.
  • Vindicta Vindicta: Assassinate time between charges increased from 1.6s to 2s.
  • Vindicta Vindicta: Assassinate base damage reduced from 130 to 120.
  • Vindicta Vindicta: Assassinate T2 damage reduced from 140 to 130.
  • Viscous Viscous: Fixed visual parry cooldown bug with Puddle Punch.
  • Viscous Viscous: The Cube cooldown reduced from 48s to 42s.
  • Viscous Viscous: The Cube cast range reduced from 30m to 26m.
  • Viscous Viscous: Puddle Punch radius increased from 4 to 4.5.
  • Viscous Viscous: Puddle Punch slow reduced from 20% to 15%.
  • Viscous Viscous: Puddle Punch T2 slow reduced from 20% to 15%.
  • Viscous Viscous: Puddle Punch T3 now also causes the Punch to become a heavy melee.
  • Viscous Viscous: Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
  • Viscous Viscous: Goo Ball damage T2 reduced from 120 to 90.
  • Warden Warden: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
  • Warden Warden: Last Stand Resistance reduced from 60% to 30%.
  • Warden Warden: Last Stand now only goes on cooldown for 20s when interrupted rather than full.
  • Warden Warden: Last Stand T2 now also reduces cooldown by 35s.
  • Warden Warden: Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
  • Wraith Wraith: Bullet damage growth increased 0.37 to 0.39.
  • Wraith Wraith: Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
  • Wraith Wraith: Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
  • Wraith Wraith: Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
  • Wraith Wraith: Telekinesis cast time reduced from 0.7s to 0.4s.
  • Wraith Wraith: Telekinesis projectile speed increased from 650 to 750.
  • Wraith Wraith: Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
  • Wraith Wraith: Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
  • Wraith Wraith: Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
  • Yamato Yamato: Flying Strike T3 now also lets you grapple to ally heroes.
  • Yamato Yamato: Shadow Transformation cast time reduced from 2s to 1.5s.
  • Yamato Yamato: Shadow Transformation no longer has a 0.6s post cast time.
  • Yamato Yamato: Shadow Transformation T3 now also increases Resist by 15%.